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Prehistoric Farm Fishing: How to Fish and What You Can Catch

How to fish in Prehistoric Farm: buy bait at a shoreline spot, cast, land the bite and restock — plus the four verified catches and what fish are for.

Fishing in Prehistoric Farm is a shoreline activity you can start almost immediately: find fish in the shallows, buy bait right there, throw your line, and take whatever bites. Bait is the one thing the gameplay footage shows you must buy before casting — the full loop is demonstrated with no quest, unlock or shop trip in between.

Four catches are confirmed by actual hook-ups: mackerel, swordfish, puffer fish and sardine. The loop repeats as long as you restock bait. Their value and any use as dinosaur food are not fully verified.

How to start fishing

  1. Sail to a shoreline fishing spot. The demonstrated spot sits in the waters near spawn, in the area available while you are still limited to the Cambrian region — the player found it while sailing back toward spawn: "Okay, it seems like a fish here. Let's try out fishing real quick."
  2. Buy bait at the spot. The purchase happens right at the shoreline, before any cast: "Just buy that fish right here. So, I need bait."
  3. Throw your line. You pick where the cast lands, and the game grades each throw — "Perfect throw."
  4. Wait for the bite. A cast can come up completely empty ("Nothing."), so don't read a blank pull as a bug — just cast again. When a fish is on, the game tells you plainly: "Swordfish bite."
  5. Take the fish. Landing it is the completing action of the attempt: "Oh, nice. I got the swordfish. Let's go."
  6. Restock and repeat. Bait is consumed as you cast. When it runs out — "So, I have no more bait." — buy more at the spot and keep fishing, exactly as the player does: "Okay, let's do it again."

There is no keybind list to memorize. The game runs on PC, mobile and console, and the whole loop is driven by on-screen feedback: you choose the cast, the game calls out its quality, and bite alerts tell you when a fish is on. One honest caveat: what a "Perfect throw" actually changes — odds, distance, anything — is never shown, so treat the callout as feedback rather than a proven advantage.

A Prehistoric Farm character holds a fishing rod at the shoreline while a giant blue sea reptile bursts out of the water and pterosaurs fly overhead
Fishing means casting from the shore with a rod in hand — and the waters around Prehistoric Farm are not always empty.

Every fish confirmed so far

CatchWhat the gameplay shows
MackerelHooked over and over in one session — one at a time, then two, then three in a row — and named outright as a kept catch
SwordfishAnnounced by its own "Swordfish bite." alert; two were landed in the same session
Puffer fishLanded in one haul alongside a swordfish and a sardine: "Swordfish, puffer fish, and a sardine. I will take that."
SardineCaught in that same haul

The player's own rundown — "Puffer fish, sardine, mackerel, swordfish." — matches every fish hooked on camera. Treat this as the confirmed set from one session, not a promise that nothing else swims in these waters.

What to do with your fish

The player kept catches after hearing they could feed prehistoric animals, but the session never demonstrates feeding fish: "I did hear something about where you have to like feed these to your own prehistoric animals. So, I think I'll keep them."

In the one sale check shown, offers were "Five coins, 10 coins" each — "Yeah, not really worth selling my stuff." Those are single-session observations, not a price table, and no completed sale or feeding comparison establishes which use is better.

Fishing is also the perfect filler for downtime. The player in the footage parked at the spot and kept casting specifically to pass a five-minute incubation timer: "Think I'll just stay here and fish until the um egg is done." If you are hatching anything, cast while you wait.

Where to fish — and what is not confirmed

One location is demonstrated: a shoreline spot in the Cambrian-area waters near spawn, reachable by boat while you are still restricted to that early region. Beyond it, the official game description promises bigger things — "Fish the open sea and dive for rare catches" — but that line names no fishing grounds, catch pools or rarity rules, so treat open-sea fishing as an advertised direction rather than a documented map.

Rarity is likewise unpinned. The only signal anywhere in the footage is the player's reaction to landing two swordfish: "Okay, that's lucky." That is an anecdote, not a rate — the game never shows odds, tiers or a catch table, so think of swordfish as simply one of the four confirmed fish, neither proven rare nor proven common. Nothing in the footage links bait choice to which fish bite, either.

Once the shoreline loop is second nature, the official roadmap points outward: sail bigger boats into the open sea and go after rare catches. And if you are funding your first bait runs, the Codes page is worth a quick check before you set sail.